The final video.
Development for Creative Practice
Tuesday, 11 January 2011
Sunday, 9 January 2011
Saturday, 8 January 2011
Rotation Video
For the project hand-in I've decided to have a quick rotation of the model, then have the footage of the facial expressions. Here is the model rotation
Friday, 7 January 2011
Eyes?
Decided that the animation didn't look quite right, and realised it was due to the character having no eyes. Therefore I spent the morning make him some eyes. I used simple spheres in Max, and applied a texture i made in Photoshop.
Thursday, 6 January 2011
Something to try
I have found a tutorial for animating a face, that does not use bones to alter the mesh. It uses the morph function of 3D Studio Max, and allows for more control. I will follow the tutorial today and see what effect it creates.
Tuesday, 4 January 2011
Rigging the face
So far, rigging the face has not been a success. Having followed 3 different tutorials, I still cannot get the control and look I want from the rig, or the rig just doesn't work at all. I may have to use a different technique to using bones.
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